I used the retroarch quick menu to assign any buttons like, ,, etc. You'll inevitably be using trigger/shoulder buttons for at least 2 of the 6 face-button inputs. I found that the only good way to handle genesis on a controller with 4 face-buttons (like SNES, PSX, or Xbox) was to individually-configure each game that uses all 6 buttons so that each game played comfortably. I saw on GitHub/retropie a controller layout for a 6 button sega controller ( ) but it wants the A button in the C button position and the Y button in the A button, which seems odd. What changes do I make to make a C and Z button available. I still only have the options for A, B, X and Y. I do not have C and Z available when assigning buttons for a controller set up. My issue is that I assumed this change in code would allow me to have a C and Z button available when setting up a controller. When I open a sega game and hit select and X (I had to assign a different button for select since the controller doesn't have a select button) I can change the game input from 3 button to 6 button. I then went to retropie/configs/mastersystem and edited retroarch config to read input_libretro_device_p1 = "513" then added another line to read input_libretro_device_p2 = "513". I went to retroarch-core-options.cfg and made an adjustment to picodrive_input1 = "6 button pad" and did the same with picodrive_input2. I followed a youtube video to set up a sega 6 button usb controller (no select button).
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |